A word from Tony, the creator of the EMUCADE

 

 

 

 

 

 

 

 

 

 

 

Remember the times…  

In 1982 you could not pry me away from the victory of beating the Gorilla of “Donkey Kong” or the satisfaction of eating all the 2nd level dots on “Pac man” and waiting to see that famous chase cartoon.  The sites and sounds of the original “Just Games Arcade” in Arlington Heights IL brought me to a euphoric state only a wide-eyed adolescent boy could understand.

Many a girlfriend have I left outside the strip mall arcade just to have a chance to play a quick game of “Robotron” or “Defender”.  I was there on Thanksgiving Day, Christmas day, and every other day!  As long as my peers would allow and longer.  That’s why Emucade makes great game nostalgia.  How about playing “doubles” on “Joust” or “Wizard of War” one more time?

Can we play all these games today?  Yes!  These arcade games today are common place and can be played on any PC, Mac, and even some digital phones and PDAs.  Basically, MAME (the Multiple Arcade Machine Emulator) can be played on any device with a microprocessor and a display.  But the feel and look of an actual arcade machine is infinitely more exciting.  Its how we interacted physically with the games and surroundings that was the real key to successful game play.  Real game enthusiasts understand this.  I still remember the exact location of my left foot with toes bent against the front of the game machine, and how I leaned into the controls as if I were, at that moment, really a “star commander” as a battled the “Gorfian Robots”.

This “game play interaction” is what why we put our hearts into the building of the "Emucade".  Playing and feeling the game as close to the original as possible, infinitely adds to the experience.  As a bonus, we eliminate all the bad functions of the original titles.  Have you, as a game player, ever played a game where the joystick did not quite work right, or the display was a little to faded/discolored on one side.  I can’t recall anything more frustrating, but ironically, I still played the game!  Those frustrations are left behind with today’s new technologies.  The controls are micro-switch based, not the old leaf springs, and the displays are Super VGA.  Capable of a huge range of frequency rates and resolutions.  The original titles look better than they did in the 80s because of the SVGA’s ability to easily emulate the lower resolutions of yesteryear.

As a Generation X’er, introducing the euphoric simplicity of the 80s games to new gamers is priceless.  My son, who is an avid X-box player, will watch in awe as I carefully slide blocks of ice together in “Pengo” or shoot down a wolf from its balloon in “Poyann”.  He now spends equal time on multiple game systems, the new X-box and my emulation machine, the “Emucade”.  His interest sparks a new era of our relationship as we discuss how games 20 years ago were really played and how much of a culture arcade gaming really was.

 

I truly am grateful to have been a part of it.

 

Tony Transon

  

About Tony…

 

Tony Is an avid video game player with deep roots in Chicago area coin-op and traditional electronic gaming.  He is a gamer product of Mt. Prospect IL where he alternatively lived at a local “Just Games” Arcade on Algonquin Rd in Arlington Heights IL.  Tony’s early game accomplishments include the multiple “turning over” of game titles like ROBOTRON, DEFENDER, and GALAGA. 

 

The act of “turning over” a game is a slang term meaning the player scored so high that the score started over at zero and continued to play.

 

In the early 1980s Tony held national high scores on several coin-op titles and was often asked to “test” new game titles before their release from companies like Bally, Midway, and Stern.

 

Tony was introduced to the coin-op video game world in 1978 when he played SPACE INVADERS for the first time in Greenville MI.  His very first game resulted in a respectable level 4 score.

 

Tony has since worked in several disciplines of computer technology and is an accomplished Information Systems Engineer with several certifications including a 1998 MCSE.

 

Tony’s ultimate goal in life is to “finish the game”.

 

a gamming fan and friend

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